VR IMMERSIVE INTERACTIVE VIDEOART ANIMATION
Interactive non-narrative experience
SINOPSYS
Cosmicity is the state of beeing a part of a Cosmos- a complex orderly
system, an universe. For grrek philosophy there are Order, Harmony,
Beauty, therefore there is Poetry.
Between virtual, unreal, illusion or virtual illusion Is not everything
real ? Are not all parts of an universe as a whole, where emotion leads
us?
Real and illusion are the poetic sides of Poetic Cosmicity.
STATEMENT
Perception associated with the "blind effect" characteristic of the VR, reconstructs the reality and leads us to what we usually call, Illusion. Poetic Cosmicity uses abstraction as a form of representation and therefore refers us, immediately, to an "out of reality" dimension, where the memory of the real does not exist, and does not lead us. We enter into a cenic world, an imaginary.
Perception associated with the "blind effect" characteristic of the VR, reconstructs the reality and leads us to what we usually call, Illusion. Poetic Cosmicity uses abstraction as a form of representation and therefore refers us, immediately, to an "out of reality" dimension, where the memory of the real does not exist, and does not lead us. We enter into a cenic world, an imaginary.
The VR allows me, to give the user the experience of objects, that have
no physical existence in the real world, and because there is no memory
of such ambience,/ landscape, user have to try to discover what is going
on., exploring the virtual space
They are constructions of an imaginary, that becomes virtually present,
asking the user simultaneously passivity and activity so that he, with
his choices, builds his sensory experience, as a consequence of his look
, his behavior, his embodied.
The "object" that he builds is the consequence, the fruit of his
interactivity,
with different forms of involvement, of immersion and intensity,
variables from individual to individual
In "Poetic Cosmicity" the image ceases to be the center for the
experience that leads us to fruition. Fruition becomes the consequence
of a whole which includes embodiment in the notion of space-time.
In the enjoyment of a work of art there are changes, important one and
new
transformations when we use VR as medium.
The visualization of the work becomes individual and not collectively as
in a museum or gallery.
The work is always interactive, some are thought and built for the user
to make decisions, as is the case of Poetic Cosmicity. Here the
individual, and his action becomes crucial, is his embodiment response
that builds his experience-fruition of the work.
The cognitive, visual and embodiment experience is totally personal,
giving rise to a work that is not only open but is create by the user,
within a system,universe, that is the work, the user creates new
relationships between what he sees and what he feels in a virtually
present space,where everything happens in real time.
This interactive videoart installation is based on an experimental interactive evolutionary video animation software
OCULUS RIFT or compatible
OCULUS RIFT or compatible
DESCRIPTION
Videos/objects are in two concentric rings.
The circles turn each one in the opposite direction to the other.
The video/objects from the inside circle are red and have all the same subject.
The out circle video/objects are multicolour and with no common subject.
All video/objects are translucide and the two circles generate lots of overlapping video/objects.
INTERACTION
This installation allows the user to directly affect the sequence or environment or point of view by their own action throught an hidden interaction - his own look
When your look stop over a video/object, it will begin to come to you, and if you continue it will include you inside the object, and then it will return to its place.
If you look to an object, it will begin to came, but if your look turn to another point of the installation, it will return to its place.
The user will have to make the choice, between more than twenty video/objects, that will be running with a lot af possibilities/probabilities of overlapping, generate different visuals, every user will have it's one video/objects overlapping creation.
CREDITS
Created/directed/produced by Anabela Costa
Music by Frédéric Mathevet " Vaccum Geometry "
Image generation and Video animation by Anabela Costa
Application development and programming by Tiago Faria
Application development and modelling by Nuno Costa
©Anabela Costa 2019
VRExperience 2019 ROME
LAVAL-VIRTUAL 2019