AROUND 2022_LIVING ART installation

AROUND  (2022/2015)
LIVING ART _ Installation - interactive - behavioral
interactive video art installation 


Sinopsys 


The look of the user drives the interactive process, calling attention to the importance of the gaze throughout the creation process, as well as in the process of enjoyment and understanding, cognition of a work of art.

Around exceeds the metaphor and needs the user's eye-gaze interaction so that the work can be seen and unveiled.

Credits

Video animation         Anabela Costa
Sound design              Frédéric Mathevet https://www.fredericmathevet.com/

Development               Tiago Faria            

                                                            
These films were made possible by the use of a INRIA experimental software.



A
*The screen is divided into several videos-rectangles, a video mosaic surface.

 



Interaction 
*As soon as the eyes of the user stops in a video , it will open in full screen     


   

and zoom in, will run for 1 minute , it's duration time, then it will join the others in zoom out
 

*The screen in the context of multi-videos will open again, but videos will have a 
new location in random mode

*Every video has a sound track which will reinforce the user perception.                                                                      nevertheless sound tracks will run in random mode
The mosaic screen video is mutte.



Technical requirements

1_MONITOR  42 inch Full HD or bigger

2_COMPUTER
system - windows 7 or ...10
ram - 4Gb or higher
intel core 5 equivalent or higher
USB 3
stereo output

3_EYE TRACKER - Tobii EyeX EYEX2

4_TABLE and CHAIR with head support

5_ Ambiance light


Informatics Development 
- post production with After Effects software
- image generation and animation  with the ARTIE-FRACT software                      
- sound design
- Eye tracking with Tobii SDK